![]() Rendering performance should be related to simulator not using GPU acceleration as glDrawArrays_IMM_ES2Exec and some other OpenGL functions takes too long to perform: On simulator when testing with Xcode 12 I've encountered some issues: audio system wasn't able to initialize (crash with HALB_IOBufferManager_Client in logs) and performance drops.Īudio system simulator bug on Big Sur seems to be known since Xcode 12.1 release and doesn't seem to be fixed. ![]() On device there is no performance drop on both iPhone 8 and iPhone XS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |